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	<title>Scott Made This</title>
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	<link>http://scott.j38.net</link>
	<description>Selected Work By Scott Garner</description>
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		<title>Tweetopia</title>
		<link>http://scott.j38.net/interactive/tweetopia/</link>
		<comments>http://scott.j38.net/interactive/tweetopia/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 22:30:17 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://scott.j38.net/?p=1456</guid>
		<description><![CDATA[Description Tweetopia is a new 3D Twitter visualization based on Three.js that will premier in Portland, Oregon at Webvisions on May 16-18, 2012. It will be available for public use shortly thereafter with source code and commentary on this site. &#8230; <a href="http://scott.j38.net/interactive/tweetopia/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm8.staticflickr.com/7265/7114015775_8192fd1de7_c.jpg" width="800" height="300" alt="Tweetopia Teaser"></p>
<h3>Description</h3>
<p><a href="http://tweetopia.net/">Tweetopia</a> is a new 3D Twitter visualization based on <a href="http://github.com/mrdoob/three.js/">Three.js</a> that will premier in Portland, Oregon at <a href="http://webvisionsevent.com/portland/">Webvisions</a> on May 16-18, 2012. It will be available for public use shortly thereafter with source code and commentary on this site.</p>
<p>I will also be giving a <a href="http://www.webvisionsevent.com/portland/session/a-tour-of-tweetopia/">short talk</a> about its creation in the Punchy Ideas session on May 17th, 2012 at 3:30pm.</p>
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		<item>
		<title>Singing Star</title>
		<link>http://scott.j38.net/interactive/singingstar/</link>
		<comments>http://scott.j38.net/interactive/singingstar/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 04:44:51 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Store]]></category>

		<guid isPermaLink="false">http://scott.j38.net/?p=1427</guid>
		<description><![CDATA[Description The universe is full of barren, empty worlds and it&#8217;s up to you to seed them with the stuff of life. Send singing stars flying through the galaxy to create a beautiful display of music and light. Highlights Gesture-based &#8230; <a href="http://scott.j38.net/interactive/singingstar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a title="Singing Star by Scott Garner, on Flickr" href="http://www.flickr.com/photos/scottgarner/7028346091/"><img src="http://farm8.staticflickr.com/7270/7028346091_de256bf139_z.jpg" alt="Singing Star" width="640" height="427" /></a></p>
<h3>Description</h3>
<p>The universe is full of barren, empty worlds and it&#8217;s up to you to seed them with the stuff of life. Send singing stars flying through the galaxy to create a beautiful display of music and light.</p>
<h3>Highlights</h3>
<ul>
<li>Gesture-based ambient sound and color game.</li>
<li>Generative gameplay produces a different &#8220;song&#8221; every time.</li>
<li>Five modes of play of increasing complexity.</li>
<li>&#8220;Free Mode&#8221; to experiment with sound and color.</li>
<li>Game center support with many achievements.</li>
</ul>
<h3>Download</h3>
<p>Get Singing Star for all iOS devices at the <a href="http://itun.es/iPm2yz">iTunes App Store</a>.</p>
<h3>Behind the Scenes</h3>
<p>Singing Star is an Objective-C application developed using Apple&#8217;s <a href="https://developer.apple.com/xcode/">Xcode</a>. It uses the amazing <a href="http://www.cocos2d-iphone.org/">cocos2d for iPhone</a> framework along with CocosDenshion for sound.</p>
<p>Artwork was created using <a href="http://www.adobe.com/products/illustrator.html">Adobe Illustrator</a> and <a href="http://www.adobe.com/products/photoshopfamily.html">Adobe Photoshop</a>. Textures and sprite sheets were created using <a href="http://www.imagemagick.org/">ImageMagick</a>, <a href="http://www.texturepacker.com/">Texture Packer</a> and <a href="http://www.bmglyph.com/">bmGlyph</a>. Sound samples were created using <a href="http://www.propellerheads.se/products/reason/">Propellerhead Reason</a> and <a href="http://www.adobe.com/products/audition.html">Adobe Audition</a>. Beta testing was handled with <a href="https://testflightapp.com/dashboard/builds/">TestFlight</a>.</p>
<h3>Thanks</h3>
<p>Many thanks to all of the beta testers, especially <a href="http://sotisdesign.com/">Loren Judah</a> and <a href="http://iamandrewb.blogspot.com/">Andrew Butterworth</a>, who provided useful and detailed feedback. I also got a great deal of help and guidance from <a href="http://www.raywenderlich.com/tutorials">Ray Wenderlich&#8217;s iPhone Tutorials</a>.</p>
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		<item>
		<title>Trails</title>
		<link>http://scott.j38.net/interactive/trails/</link>
		<comments>http://scott.j38.net/interactive/trails/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 19:58:50 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://scott.j38.net/?p=1400</guid>
		<description><![CDATA[Description Trails is an experiment I created to wrap my head around Cinder for desktop and mobile development. It is essentially a particle emitter that builds geometry between the emitted points. Usage Emit trails by dragging your pointer or finger &#8230; <a href="http://scott.j38.net/interactive/trails/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="slideshow">
<img src="http://farm8.staticflickr.com/7051/6777863760_9b1645fcfe_z.jpg" width="640" height="360" alt="Trails: Sample 1"><br />
<img src="http://farm8.staticflickr.com/7053/6777863418_e779e7a824_z.jpg" width="640" height="360" alt="Trails: Sample 2"><br />
<img src="http://farm8.staticflickr.com/7191/6923979781_4360e46f26_z.jpg" width="640" height="360" alt="Trails: Sample 3"><br />
<img src="http://farm8.staticflickr.com/7063/6777862848_36c42bc4cb_z.jpg" width="640" height="360" alt="Trails: Sample 4"><br />
<img src="http://farm8.staticflickr.com/7201/6923979135_73f165625b_z.jpg" width="640" height="360" alt="Trails: Sample 5"><br />
<img src="http://farm8.staticflickr.com/7199/6923978869_57006eb999_z.jpg" width="640" height="360" alt="Trails: Sample 6"><br />
<img src="http://farm8.staticflickr.com/7061/6923980415_ab1357fa62_z.jpg" width="640" height="360" alt="Trails: Splash">
</div>
<h3>Description</h3>
<p>Trails is an experiment I created to wrap my head around <a href="http://libcinder.org/">Cinder</a> for desktop and mobile development. It is essentially a particle emitter that builds geometry between the emitted points.</p>
<h3>Usage</h3>
<p>Emit trails by dragging your pointer or finger around the stage. The desktop version also includes three key commands: The &#8220;f&#8221; key toggles fullscreen mode, the &#8220;s&#8221; key saves an image to the user&#8217;s home directory and the spacebar clears the screen.</p>
<h3>Download</h3>
<p>You can download a Mac version of Trails below. An iOS version is coming soon.</p>
<p><a href="http://scott.j38.net/files/gallery/2012/interactive/trails/trails_v001.zip">Trails v001</a></p>
<h3>Source</h3>
<p>Source code is available on GitHub: <a href="https://github.com/scottgarner/Trails">https://github.com/scottgarner/Trails</a></p>
]]></content:encoded>
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		<item>
		<title>Still Life</title>
		<link>http://scott.j38.net/interactive/still_life/</link>
		<comments>http://scott.j38.net/interactive/still_life/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 22:57:34 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://scott.j38.net/?p=1378</guid>
		<description><![CDATA[Description Still Life is an interactive gallery piece that takes traditional still life painting into the fourth dimension with a motion-sensitive frame on a rotating mount. Concept Years ago I had the idea of a still life painting that wasn&#8217;t &#8230; <a href="http://scott.j38.net/interactive/still_life/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35109750?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>Description</h3>
<p>Still Life is an interactive gallery piece that takes traditional still life painting into the fourth dimension with a motion-sensitive frame on a rotating mount.</p>
<h3>Concept</h3>
<p>Years ago I had the idea of a still life painting that wasn&#8217;t so still, but could never quite wrap my head around how to build it. After various experiments and explorations, I settled on Unity 3D as the ideal tool to make it happen. </p>
<h3>Technology</h3>
<p>On the hardware side is a custom-framed television connected to a rotating mount from <a href="http://www.ergomart.com/">Ergomart</a>. Attached to the back of the television is a spatial sensor from <a href="http://www.phidgets.com/">Phidgets</a>, makers of fine USB sensors. On the software side is a simple C application to communicate with the sensor and feed the data to a <a href="http://unity3d.com/">Unity 3D</a> scene. The scene itself consists of a camera tied to the sensor data with all lights and objects parented to it so they rotate in unison.</p>
<h3>Gallery</h3>
<div id="slideshow">
<img src="http://farm8.staticflickr.com/7012/6704143619_91875506a2_z.jpg" width="640" height="360" alt="Still Life 01"><br />
<img src="http://farm8.staticflickr.com/7175/6704143489_8518489cd5_z.jpg" width="640" height="360" alt="Still Life 02"><br />
<img src="http://farm8.staticflickr.com/7175/6704143291_624f1aa1d8_z.jpg" width="640" height="360" alt="Still Life 03"><br />
<img src="http://farm8.staticflickr.com/7011/6704143069_fd56470837_z.jpg" width="640" height="360" alt="Still Life 04">
</div>
<h3>Thanks</h3>
<p>Many thanks to <a href="http://iamandrewb.blogspot.com/">Andrew Butterworth</a> for additional 3D support and Kenny Breit for helping shoot and edit the demo video. This project was produced at <a href="http://superfad.com/work/project/still_life/">Süperfad</a>.</p>
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		<item>
		<title>Mission Control II: Video Display System</title>
		<link>http://scott.j38.net/interactive/mission_control_ii/</link>
		<comments>http://scott.j38.net/interactive/mission_control_ii/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 19:22:20 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://scott.j38.net/?p=1365</guid>
		<description><![CDATA[Description Created with Loren Judah of Süperfad Seattle, this second entry in the Mission Control series takes things even further with streaming video in a physical 3D space. View the live version here: Mission Control II: Video Display System Concept &#8230; <a href="http://scott.j38.net/interactive/mission_control_ii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="slideshow">
<img src="http://farm8.staticflickr.com/7166/6696291187_a4de0f015a_z.jpg" width="640" height="360" alt="Mission Control II: Video Display System (Title)"><br />
<img src="http://farm8.staticflickr.com/7169/6696290401_0a4673e111_z.jpg" width="640" height="360" alt="Mission Control II: Video Display System (Main Screen)"><br />
<img src="http://farm8.staticflickr.com/7155/6696288959_c46c956917_z.jpg" width="640" height="360" alt="Mission Control II: Video Display System (Video Panel)">
</div>
<h3>Description</h3>
<p>Created with <a href="http://sotisdesign.com/">Loren Judah</a> of <a href="http://superfad.com/">Süperfad Seattle</a>, this second entry in the Mission Control series takes things even further with streaming video in a physical 3D space.</p>
<p>View the live version here: <a href="http://superfad.com/missioncontrol/video/" rel="nofollow">Mission Control II: Video Display System</a></p>
<h3>Concept</h3>
<p>After completing the first Mission Control, we were highly motivated to push the boundaries of web technologies even further, this time creating a 3D environment for browsing the catalog of Süperfad&#8217;s work in a more immersive way than a traditional web portfolio. We especially wanted to experiment with removing the normal layer of flat UI elements in favor of a more pure and tactile set of interactions.</p>
<h3>Technology</h3>
<p>The backend of MC II is driven by a custom <a href="http://php.net/">PHP</a> script that pulls data from the Süperfad website in JSON and then processes each project. The script grabs additional video data from the <a href="http://vimeo.com/api">Vimeo Developer API</a> and generates the dynamic background textures with a combination of GD and <a href="http://www.imagemagick.org/">ImageMagick</a> calls. Theora versions of each video are created as needed with <a href="http://v2v.cc/~j/ffmpeg2theora/">ffmpeg2theora</a>. Key front-end technologies include HTML5 video, CSS3 effects and, most notably, <a href="http://webgl.org/">WebGL</a>, which allows for hardware-accelerated 3D graphics directly within a web browser.</p>
<h3>Thanks</h3>
<p>Many thanks to Ricardo Cabello (<a href="http://mrdoob.com/">Mr.doob</a>) for his wonderful 3D Javascript engine, <a href="http://github.com/mrdoob/three.js/">Three.js</a>, and to <a href="http://alteredqualia.com/">AlteredQualia</a> for his helpful feedback on performance tuning.</p>
<h3>Demonstration</h3>
<p><iframe src="http://player.vimeo.com/video/35063581?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<item>
		<title>Thumblr</title>
		<link>http://scott.j38.net/interactive/thumblr/</link>
		<comments>http://scott.j38.net/interactive/thumblr/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 16:42:43 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://scott.j38.net/?p=1355</guid>
		<description><![CDATA[Description Thumblr is a quick Tumblr slideshow I built to experiment with both the Tumblr API and CSS3 animations. The initial version was completed in Seattle, Washington on 2012-01-07. Try it here: thumblr.j38.net Source Source code is available on GitHub: &#8230; <a href="http://scott.j38.net/interactive/thumblr/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://thumblr.j38.net/" title="Thumblr"><img src="http://farm8.staticflickr.com/7002/6656079527_4949206bab_z_d.jpg" width="640" height="400" alt="Thumblr"></a></p>
<h3>Description</h3>
<p>Thumblr is a quick Tumblr slideshow I built to experiment with both the Tumblr API and CSS3 animations. The initial version was completed in Seattle, Washington on 2012-01-07.</p>
<p>Try it here: <a href="http://thumblr.j38.net/" rel="nofollow">thumblr.j38.net</a></p>
<h3>Source</h3>
<p>Source code is available on GitHub: <a href="https://github.com/scottgarner/Thumblr">https://github.com/scottgarner/Thumblr</a></p>
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		<item>
		<title>Mission Control: Global Traffic Visualizer</title>
		<link>http://scott.j38.net/interactive/mission_control/</link>
		<comments>http://scott.j38.net/interactive/mission_control/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 02:35:23 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://scott.j38.net/?p=1286</guid>
		<description><![CDATA[Description Created with Loren Judah of Süperfad Seattle, this visualizer displays global web traffic for superfad.com along with various information about the home city of each visitor. View the live version here: Mission Control: Global Traffic Visualizer Concept Every day, &#8230; <a href="http://scott.j38.net/interactive/mission_control/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://superfad.com/missioncontrol/" title="Süperfad Mission Control: Global Traffic Visualizer"><img src="http://farm6.static.flickr.com/5103/5784055551_32364ea765_z.jpg" width="640" height="400" alt="Süperfad Mission Control: Global Traffic Visualizer (Menu Hidden)"></a></p>
<h3>Description</h3>
<p>Created with <a href="http://sotisdesign.com/">Loren Judah</a> of <a href="http://superfad.com/">Süperfad Seattle</a>, this visualizer displays global web traffic for superfad.com along with various information about the home city of each visitor.</p>
<p>View the live version here: <a href="http://superfad.com/missioncontrol/" rel="nofollow">Mission Control: Global Traffic Visualizer</a></p>
<h3>Concept</h3>
<p>Every day, people from all around the world visit superfad.com to learn about us. We thought it would be nice to learn about them for a change. With that in mind, we created a global traffic visualizer to teach us more about our web audience and the cities and countries in which they live.</p>
<h3>Technology</h3>
<p>The visuals are driven by data from <a href="http://www.google.com/analytics/">Google Analytics</a>, the <a href="http://developer.yahoo.com/">Yahoo! Developer Network</a> and <a href="http://www.geonames.org/">GeoNames</a>. Key technologies include HTML5, CSS3 and, most notably, <a href="http://webgl.org/">WebGL</a>, which allows for hardware-accelerated 3D graphics directly within a web browser.</p>
<h3>Thanks</h3>
<p>Many thanks to Ricardo Cabello (<a href="http://mrdoob.com/">Mr.doob</a>) for his wonderful 3D Javascript engine, <a href="http://github.com/mrdoob/three.js/">Three.js</a>, as well as his very helpful feedback on performance tuning.</p>
<h3>Demonstration</h3>
<p><iframe src="http://player.vimeo.com/video/24522749?title=0&amp;byline=0&amp;portrait=0" width="640" height="400" frameborder="0"></iframe></p>
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		<title>The Expanse Cover</title>
		<link>http://scott.j38.net/static/the_expanse/</link>
		<comments>http://scott.j38.net/static/the_expanse/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 04:53:36 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Static]]></category>

		<guid isPermaLink="false">http://scott.j38.net/news/the-expanse-cover/</guid>
		<description><![CDATA[This is the final cover design for Ryan Manchester&#8216;s album, The Expanse. Design explorations can be seen on Flickr. It was completed in Seattle, Washington on 2011-04-02.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/scottgarner/5584300460/" title="The Expanse Cover"><img src="http://farm6.static.flickr.com/5221/5584300460_8d1045da49_z.jpg" alt="The Expanse Cover" /></a></p>
<p>This is the final cover design for <a href="http://ryanmanchester.com/">Ryan Manchester</a>&#8216;s album, <a href="http://click.linksynergy.com/fs-bin/stat?id=V6sQhVZxWHo&#038;offerid=146261&#038;type=3&#038;subid=0&#038;tmpid=1826&#038;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Falbum%252Fthe-expanse%252Fid430380954%253Fuo%253D4%2526partnerId%253D30" target="itunes_store">The Expanse</a>.</p>
<p><a href="http://www.flickr.com/photos/scottgarner/5567300316/">Design explorations</a> can be seen on Flickr. It was completed in Seattle, Washington on 2011-04-02.</p>
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		<item>
		<title>Bones</title>
		<link>http://scott.j38.net/static/bones/</link>
		<comments>http://scott.j38.net/static/bones/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 06:28:11 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
				<category><![CDATA[Static]]></category>

		<guid isPermaLink="false">http://scott.j38.net/news/bones/</guid>
		<description><![CDATA[This is a logo I began for Amber &#34;Bones&#34; Harner in the spring of 2009 and never quite knew how to finish. I decided to finally wrap it up almost two years later. It was completed in Seattle, Washington on &#8230; <a href="http://scott.j38.net/static/bones/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/scottgarner/5511608788/" title="Bones"><img src="http://farm6.static.flickr.com/5014/5511608788_9b4c29dd57_z.jpg" alt="Bones" /></a></p>
<p>This is a logo I began for Amber &quot;Bones&quot; Harner in the spring of 2009 and never quite knew how to finish. I decided to finally wrap it up almost two years later.</p>
<p>It was completed in Seattle, Washington on 2011-03-08.</p>
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		<title>Letters to Myself</title>
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		<pubDate>Tue, 08 Mar 2011 11:37:14 +0000</pubDate>
		<dc:creator>Scott Garner</dc:creator>
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		<description><![CDATA[Description Written in the summer of 2010 as I traveled across Europe by train, this is a collection of letters to myself at various points throughout the 30 years I&#8217;ve lived so far. They include words of warning and wisdom &#8230; <a href="http://scott.j38.net/static/letters_to_myself/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a title="Letters to Myself by Scott Garner, on Flickr" href="http://www.flickr.com/photos/scottgarner/5510237470/"><img src="http://farm6.static.flickr.com/5137/5510237470_71e1fdb26f_z.jpg" alt="Letters to Myself" width="640" height="480" /></a></p>
<h2>Description</h2>
<p>Written in the summer of 2010 as I traveled across Europe by train, this is a collection of letters to myself at various points throughout the 30 years I&#8217;ve lived so far. They include words of warning and wisdom I wish I&#8217;d had along the way. It features 17 full-color illustrations by cartoonist <a href="http://mareodomo.com">Maré Odomo</a>.</p>
<p>This book was completed in Seattle, Washington on 2011-03-08.</p>
<h2>Buy</h2>
<p><a href="http://www.lulu.com/shop/scott-garner/letters-to-myself/paperback/product-15100642.html">Letters to Myself Paperback at Lulu.com</a><br />
<a href="http://www.lulu.com/shop/scott-garner/letters-to-myself/ebook/product-17354676.html">Letters to Myself eBook at Lulu.com </a></p>
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