Archive for the 'interactive' Category

AE Suicide: After Effects Crash Recovery

When running Adobe After Effects under OSX, it is possible to attempt to force a crash recovery if the application become unresponsive. I’ve written a script to make the process a little more painless.

The Script


set procName to "Contents/MacOS/After Effects"
set grepCommand to "ps -ef | grep -i '" & procName & "' | grep -v grep | awk {'print $2'} | head -1"
set curPID to do shell script grepCommand
if curPID is not "" then
set killCommand to "kill -SEGV " & curPID
set result to do shell script killCommand
end if

Stand-Alone Version

You can export the above AppleScript as an application to keep in your Dock, or download a prebuilt version below:

AE Suicide 1.0

Credits

AE Suicide was written based on a technique outlined here:

Adobe After Effects CS4: Optimize the Pipeline

Thanks to Eric Bauer for first turning me on to this trick and Paulo Dias for help with testing and designing the icon.

AE Suicide was completed in Seattle, Washington on 2010-01-04.

Piano Gloves

Here’s a the first prototype of the Piano Gloves I’ve been working on. They’re ultra-simple at this point, but I learned a lot in the process of making them and have a lot of ideas for new features on both the software and hardware side of things.

This prototype was created using Arduino and Processing in Seattle, Washington on 2009-12-04.

Primal Ascension V: Bloodlines

Primal Ascension V
This game was created by myself and the rest of Team Pizza for our Design for Complex Systems class at Cornish College of the arts. It’s based on the adventure game engine I wrote a few years ago called “Escape from Fregoliville.”

You can play it here or at Newgrounds.

The rest of Team Pizza is Maré Odomo, Cory Schmitz, Ryan O’Neill and Joseph Waine.

TypeStar

This is a screencast of a Processing sketch I developed called TypeStar. It’s basically a karaoke machine that renders lyrics in realtime according to a number of preset visualization schemes.

It was originally created for a project in my Type in Motion class which required students to create a kinetic type animation for the Busy Bee scene from the movie Best in Show. I decided that rather than create yet another kinetic type piece, I would write a kinetic type engine.
Continue reading ‘TypeStar’

Cornish Signage System

Cornish Signage System

This is the splash screen for a digital signage system I developed for Cornish College of the Arts as part of my internship with the Communications Department. It is used on various displays around the campus to show announcements, upcoming events and so on.

The visual design is based heavily on the identity developed by Nick Parker and the back end is driven by custom Expression Engine templates and JavaScript.

The first version of this project was completed in Seattle, Washington during the summer of 2008.

Flyin’ Brian

Here’s a Quartz composition I put together for BFK 2007:

Flyin’ Brian Version 1.0

Included are instructions on how to have it as your screensaver. Hooray!

Cornish Check

For most of you this isn’t so relevant, but for some of you it’s a miracle:

I’ve posted a not-quite-final version of a widget to check Cornish College of the Arts‘ terrible webmail system from the luxury and convenience of your own dashboard. You can download it here:

Cornish Check Version 0.8

Download URLs as PDFs v0.3

More buttons and less bugs. (I hope).

Visit the code page at scott dot j38 to download.

Download URLs as PDFs v0.1b

My first Automator action and my first attempt at Cocoa and Objective-C.

Visit the code page at scott dot j38 to download.